The director for The only latest Final Fantasy that has been a solid hit points to something that has increasingly entered the games and that he would like to scale back.
Although it would be an exaggeration to say the series has gone completely off the rails, many fans and critics would say so Final Fantasy has lost its way in recent years. In particular, Final Fantasy XIII and XV left many who played them disappointed, with Finally XIII trilogy that requires three very different games to unpack its unclear narrative ambitions and XV never seem to fully deliver on the promises it made over the years with preview videos and trial versions.
But on the other hand, Final Fantasy XIV has been on a steady rise in popularity in recent years. Following a catastrophic launch, publisher Square Enix brought in the current producer / director Naoki Yoshida to massively revise massively multiplayer online role-playing games and since the release of Final Fantasy XIVs 2014 And Rich Reborn version, it has been sung supported by gamers and virtually free of criticism.
▼ Trailer for Final Fantasy XIVs latest update, Shadowbringers
With Final Fantasy XV director Hajime Tabata, who resigned from Square Enix last October, and Hotshot Tetsuya Nomura, focusing on the in-production remake of Final Fantasy VIIpWe see Yoshida as the best candidate to take the wheel in the future of the series. Last weekend, Yoshida made a look Final Fantasy XIV Fan Festival in Paris, where he was asked "As an instructor, in the online future of Final Fantasy, what kind of elements do you think you should deliver to players in Final Fantasy XVI or XVII?
Yoshida's response, however, was more involved what he did does not want to put in their Final Fantasy games:
"This is my personal opinion, but I don't want them to contain many machines, mecha / robots. I really want to see a Final Fantasy that's a straight fantasy story."
For those who have not played each installment, it may sound strange to hear the opinion that Final Fantasy is not "fantasy" enough, but Yoshida had a point. Opening hours for Final Fantasy XV Make the game's heroes cross in a 4-person luxury convertible along the asphalt roads winding through a landscape heavily inspired by the American Southwest, complete with greasy roadside slices. Then they jump on a motor boat and head to a stand-in for modern Venice, and the game's final takes place in a place that in many ways is a copy of Tokyo's real Shinjuku neighborhood. In the meantime, Final Fantasy XIII had so many technological elements that at least released a Japanese media output as the last chapter of Square Enix's science fiction series. "
▼ Although it must be said that Final Fantasy XV the burgers at the Tokyo Square Enix Cafe were incredible.
Against this background, Yoshida's desire to see the franchise take a step towards the medieval / Renaissance-inspired settings that it used to work becomes much more understandable, especially when Final Fantasy XIV have much smaller machines than XIII or XV and also far more goodwill than any of the two troubled rates.
It is of course worth noting it Final Fantasy XIV is not quite old school in its aesthetics and history either. Yoshida himself acknowledged that the Garlean Empire was a great antagonistic force Final Fantasy XIV, is such a threat because it is more technologically advanced than the players' factions. Final Fantasy XIV also has a crossover arrangement in the works with fellow Square Enix title Kidney: Automata, a game that falls entirely into the scienc fiction genre and is set in the year 11945 AD.
The same is that Yoshida's idea of giving the series' future games a heavier dose of imagination to ensure that they are not the final for the franchise is worth a look.
Source: Game Watch via Jin
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