Friday , June 25 2021

Microsoft: Fortnite on Xbox One soon with mouse and keyboard playable

Starting next week, you can control Fortnite on Xbox One with mouse and keyboard. Microsoft has announced this as part of Fan Fest X018 in Mexico. Sagittarius Fortnite is one of the most played video games ever. It is next to the co-op shooter Warframe one of two titles that can be run from next week on the Xbox with mouse and keyboard.

According to Microsoft's all dragons in November bombers, Deep Rock Galactic, Strange Brigade, Vermintide 2, War Thunder and X-Morph Defense. Later followed by Children of Morta, DayZ, Minion Master, Moonlighter, Vigor, Warface and Wargroove. Begin next week, but all developers should be able to customize their game on mouse and keyboard.

This step is completely voluntary, Microsoft announced in September. Microsoft gives developers the ability to include mouse and keyboard support in their game as an alternative to gamepad – not as substitute. Finally, the decision of the developers lies.

Basically, mice and keyboards already work on the Xbox. At the operating system level, users can enter and send messages with a keyboard. With the help of adapters that translate keyboard input into virtual gamepad inputs, you can now control games with the mouse and keyboard. But this method does not work perfectly.

For years, Microsoft has promised full support for the mouse and keyboard on Xbox – now the company finally puts this step into practice. Mouse and keyboard are more accurate than gamepad controls in many games, especially in shooters. In competitive online players, mouse games have a great advantage.

In other genres, including sports and fighting games, the cushion is often in front of the package due to its nuanced pin control and easily accessible buttons and triggers. Because gamepad is easier to use on the sofa, it also continues to be the default input method on the Xbox.

To solve this problem, players can be sent to separate servers using the mouse that splits the player base. How it will be handled in the future on the Xbox is at the respective developer.

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