Wednesday , April 21 2021

How to make "Survival" not annoying




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Fallout 76Bethesda

I feel my time with Fallout 76 is probably going away. I'm not even close to max level, but after 20-30 hours the game has proved to be an endless series of not very interesting download assignments, and even though exploration has been fun, it runs its course.

Not to mention the game seems to make me hate it all the time.

Fallout has always been a "survival-lite" game to some extent, flirting with character's maintenance mechanics that makes it seem that you're trying to survive in a nuclear weapon area. This manifests itself mainly in the form of things like Rads, which reduces your health advice through radiation exposure, you must cure or carry weight, limiting the number of things you can pull. And then there's the eternal scrounging for ammunition.

But Fallout 76 has turned the call further. Previous Fallout Games have had survival modes, which makes it even better for the audience who likes that kind of stuff and now some of these elements are now mandatory elements in 76. While I understand there is an audience for things like this, it's not for me, and I hate that much of this is no longer optional.

Fallout 76 has a food or beverage meter that is constantly being filled and will be emptied if you do more or less anything in the game, even left idiotically. You are constantly asked to cook or purify water for reasons that are clean only … fill the small bars again to make sure you do not suffer from AP penalty or wiped out. It feels like juggling three HP bars at once to no real end.

Fallout 76Bethesda

Fallout 76 also has the return to object breakdown, which is a mechanic I hate somewhere I find it, although it is in other excellent games like Breath of the Wild. This means that your weapons and armor will be permanently broken if you only use them, and because of the game's online nature, it means that you can not only reload and resume hard meetings. If you lose a machete battle with a lot of Super Mutants, you can not just reload and try again, you must resurrected and fight again, you only retain the weapon and armor damage from the first match. You can see how this can turn into a downward spiral and why I spend half of the chipboard material to ensure that my shotgun does not only break into my hand under a fire or parts of my armor do not fall into pieces that leave me exposed to and with low-level enemies who suddenly can record major damage to my jumpsuit-covered body.

Add these new survival mechanics to the old ones, and Fallout continually punishes HP, AP, Speed, Product Performance, Armor and Weapons, and so on. And I think a good comparison point is none other than Rockstar's recent brush with ultra-realism in Red Dead Redemption 2.

While Red Dead Redemption 2 is not a survival game with any definition of genre, it actually tries to introduce realism into the game by also having things like the need to eat and repair your weapon or limit how much you can carry. And yet it does in a way that is very annoying than Fallout 76.

Red Dead 2Rock Star

In Red Dead Redemption 2, your weapons are dirty over time by overuse. This does not cause them to break into the hand and become unusable; it makes their statistics a bit worse until you use a single item, gun oil, to clean them.

In Red Dead Redemption 2, you can eat to fill your health / endurance core, which determines how fast your health / stamina is, but you can also load them through sleep. And while the game tells you to eat will affect your weight, your main purpose is to do it just so that Arthur does not look like an emaciated ghoul, and eating just feels like a natural part of the game instead of an alarm clock coming out in The corner of your screen warns you that you have to eat because you do not suffer any undeniable punishment or fate.

Red Dead does not care much about storage space for all items except weapons. All your weapons are stored on your horse which is pretty much everywhere you are, or may be there when you whistle. While you can not take 20 weapons in battle, it's easy to get to them. It also makes hunting trips for literary trips, where you have to take a bear hide back to the horse's horse manually, which is realistic enough to be fun instead of saying that you drain your endurance at 3x speed because you are "overcompensated" with your recent death or plays acquisition.

The point is that Red Dead 2 and Fallout 76 share virtually the same thing types of mechanics (minus radiation poisoning), but in one game they feel realistic where they in another feel like an endless series of fun chores. I understand that some people love minutiae of survival and resource management, but I think there was a reason that was a optional mode in previous games and make it a core part of the experience here no one has made any favorites.

Follow me & nbsp;on Twitter, & Nbsp;Facebook& Nbsp; and& Nbsp;Instagram. & nbsp; Read my new sci-fi thriller novel& Nbsp;Hero Killer, now available in print and online. I also wrote& Nbsp;The Earthborn Trilogy.

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I feel that my time with Fallout 76 is likely to end. I'm not even close to max level, but after 20-30 hours the game has proved to be an endless series of not very interesting download assignments, and even though exploration has been fun, it runs its course.

Not to mention the game seems to make me hate it all the time.

Fallout has always been a "survival-lite" game to some extent, flirting with character's maintenance mechanics that makes it seem that you're trying to survive in a nuclear weapon area. This manifests itself mainly in the form of things like Rads, which reduces your health advice through radiation exposure, you must cure or carry weight, limiting the number of things you can pull. And then there's the eternal scrounging for ammunition.

But Fallout 76 has turned the call further. Previous Fallout Games have had survival modes, which makes it even better for the audience who likes that kind of stuff and now some of these elements are now mandatory elements in 76. While I understand there is an audience for things like this, it's not for me, and I hate that much of this is no longer optional.

Fallout 76 has a food or beverage meter that is constantly being filled and will be emptied if you do more or less anything in the game, even left idiotically. You are constantly asked to cook or purify water for reasons that are clean only … fill the small bars again to make sure you do not suffer from AP penalty or wiped out. It feels like juggling three HP bars at once to no real end.

Fallout 76 also has the return to object breakdown, which is a mechanic I hate somewhere I find it, although it is in other excellent games like Breath of the Wild. This means that your weapons and armor will be permanently broken if you only use them, and because of the game's online nature, it means that you can not only reload and resume hard meetings. If you lose a machete battle with a lot of Super Mutants, you can not just reload and try again, you must resurrected and fight again, you only retain the weapon and armor damage from the first match. You can see how this can turn into a downward spiral and why I spend half of the chipboard material to ensure that my shotgun does not only break into my hand under a fire or parts of my armor do not fall into pieces that leave me exposed to and with low-level enemies who suddenly can record major damage to my jumpsuit-covered body.

Add these new survival mechanics to the old ones, and Fallout continually punishes HP, AP, Speed, Product Performance, Armor and Weapons, and so on. And I think a good comparison point is none other than Rockstar's recent brush with ultra-realism in Red Dead Redemption 2.

While Red Dead Redemption 2 is not a survival game with any definition of genre, it actually tries to introduce realism into the game by also having things like the need to eat and repair your weapon or limit how much you can carry. And yet it does in a way that is very annoying than Fallout 76.

In Red Dead Redemption 2, your weapons are dirty over time by overuse. This does not cause them to break into the hand and become unusable; it makes their statistics a bit worse until you use a single item, gun oil, to clean them.

In Red Dead Redemption 2, you can eat to fill your health / endurance core, which determines how fast your health / stamina is, but you can also load them through sleep. And while the game tells you to eat will affect your weight, your main purpose is to do it just so that Arthur does not look like an emaciated ghoul, and eating just feels like a natural part of the game instead of an alarm clock coming out in The corner of your screen warns you that you have to eat because you do not suffer any undeniable punishment or fate.

Red Dead does not care much about storage space for all items except weapons. All your weapons are stored on your horse which is pretty much everywhere you are, or may be there when you whistle. While you can not take 20 weapons in battle, it's easy to get to them. It also makes hunting trips for literary trips, where you have to take a bear hide back to the horse's horse manually, which is realistic enough to be fun instead of saying that you drain your endurance at 3x speed because you are "overcompensated" with your recent death or plays acquisition.

The point is that Red Dead 2 and Fallout 76 share virtually the same thing types of mechanics (minus radiation poisoning), but in one game they feel realistic where they in another feel like an endless series of fun chores. I understand that some people love minutiae of survival and resource management, but I think there was a reason that was a optional mode in previous games and make it a core part of the experience here no one has made any favorites.

follow me on Twitter, Facebook and Instagram. Read my new sci-fi thriller novel Herokiller, available now in print and online. I also wrote The Earthborn Trilogy.


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